Kord is the storm god and the lord of battle, revelling in strength, battlefield prowess, and thunder. In so-called civilised lands there are few churches or temples in his name, though warriors and athletes revere him, farmers and sailors beseech him, and minor shrines to him are common, such as the one found in the House of the Sun in Fallcrest.
Scholars sometimes argue that Kord must be a god of chaos, pointing to the chaotic nature of both battle and the storm, but others counter that there are laws that govern such things which balance them out. Neither war nor storm is inherently chaotic or lawful, say these sages – they just are.
Organised worship of Kord is rare, found mostly amongst barbarian tribes, notably the Oleeae. He is popular amongst half-orcs who have embraced their human sides, and often prayed to by particularly martial paladins, especially those in service to Pelor or Bahamut.
Kord is a mercurial god, unbridled and wild, who summons storms over land and sea. This makes him a staunch ally of Melora, goddess of nature and the ocean; both are seen somewhat favourably by those who follow the Old Faith.
Kord gives few commands:
- Be strong, but do not use your strength for wanton destruction.
- Be brave and scorn cowardice in any form.
- Prove your might in battle to win glory and renown.